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But rather than selecting episodes from a list, viewers experience the show through an interactive world map, similar to those found in video games. “Our lead editor, Matthew Winslow had to keep track of hundreds of puzzle-piece-like segments for the map to work.” The premise for Battle Kitty is fairly simple it’s a show about a super-powered kitten who loves to fight monsters on an island. “Editing was a trip on Battle Kitty”, Matt tells It’s Nice That. Aiming to create a show that feels like a video game that you’d “play with your friends on summer holidays”, says Paul, the project features a highly unique process with a specific set of challenges for the Layzells and their animation team.
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But nowhere does interactivity feel more fitting, and the process more complex, than in animated projects like Netflix’s newly released Battle Kitty, created and developed by Matt and Paul Layzell.
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Wild, and even Headscape’s Unwind Your Mind have engaged viewers using interactive formats. Since Bandersnatch hit screens in 2018, shows like this year’s Cat Burglar, 2019’s You vs. While, to some, interactive media might bring back memories of the 80s, 90s and Choose Your Own Adventure books (or if you were a Goosebumps fan, “choose your own scare”) interactive content has been having a renaissance on Netflix.